
For newcomers, you're looking at around 120 (or more) hours just to get up to the Heavensward content, which is well worthwhile doing, and I do recommend anyone who hasn't started playing the game yet do so, but it's simply worth keeping in mind that you might not need to invest in the expansion just yet.įinal Fantasy XIV is a gorgeous game, and remains so with the additional content. It probably goes without saying, but all of this content isn't going to mean anything to anyone who hasn't completed the main quest, because it has been specifically designed for people who are existing fans and looking for some new excuse to keep their subscriptions going. Each labyrinth is a new visual feast for the eyes, and while they all follow the same format (run through a mostly linear dungeon, killing many hordes of enemies and a couple of minibosses on the way to the big boss), these ones do a good job in throwing in traps and unique challenges to keep the dungeons interesting and exciting the first time through, while remaining challenging enough on subsequent runs. After the main Final Fantasy XIV game ended up on such a epic note I wasn't sure how this one would follow on, but without giving too much away, the appearance of a warrior of darkness to clash with your warrior of light is timeless, vintage Final Fantasy stuff that does manage to one-up the main campaign and provide players with a sense of escalation beyond even those highs.Īnd of the new dungeons I have explored, I have found their designs to be a cut above even the best of the main game's dungeons. The narrative, as far through as I've worked, is really impressive stuff. And there's all kind of fun new extras to unlock and earn, including flying mounts, and a red panda pet character that is useless mechanically, but absolutely adorable. Now I'm not through all of it at this stage, but there's supposedly about 50 hours of new story content to play through, before you get into all the other extras.

Tying all this together is new story content. There's also new areas to explore, with Ishgard and Dravania forming a core new set of regions to explore, for very high level players. Finally, there's a new level cap at 60 (up from 50), and the rate of experience accumulation is at such a point that those 10 new experience levels are a slow, but very rewarding, grind. There's also three new character classes in a Dark Knight, Astrologian, and Machinist. The most obvious stuff first: there is a new playable race, the Au Ra (not so relevant to me, as I have my Amelia, but they are awesome looking).

There's been a constant stream of small updates since then, but Heavensward is the first major expansion for the MMO, and it adds a whole load of content to the package. Related reading: Naoki Yoshida: On saving Final Fantasy XIV. This game features a quality, traditional Final Fantasy story to ease players into the MMO format, and then plenty of quality post-game content to keep them grinding away for loot thereafter. The result was Final Fantasy XIV: A Realm Reborn, which has been a massive success for the company. The original game was a bomb, but because it's Final Fantasy and Square Enix couldn't afford to let it die the company brought its MMO superstar, Naoki Yoshida, on to the project to completely reboot it and effectively start from scratch. Most people know the story of Final Fantasy XIV by now.
